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- //------
- // Grenade martyr
- //------
-
-
-
- //===================================================================================
- GrenadeMartyr:
- //println "grenademartyr.scr"
- waitexec "anim/default_inithandler.scr"
- waitexec anim/smoking.scr::SmokeRemoveCigarette
-
- self.blendtime = 0.50
- self setmotionanim diveongrenade
- self waittill flaggedanimdone
-
- // TODO: set the death animation handler to play the grenade death
-
- // this script shouldn't terminate, to keep it from looping
- pause
- end
-